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Professional Diploma in Videogame Programming
Course Overview
Professional Diploma in Videogame Programming is designed for those who are interested in videogame programming and would like a career in videogame programming.
This course is designed with the help of actual videogame industry professionals. The course is intended to give the students a comprehensive foundation in the practical skills required to produce next generation game. Students will get the opportunity to work on a commercial videogame for the PlayStation 4, Xbox One and PC during their Videogame Project.
As a result, students will be able to build a fundamental knowledges and skills of videogame programming and create a videogame by own self as well.
Entry Requirements
Learning Outlines
Career Prospects
Game Content Programmer
Game Tools Programmer
Game Sound and Audio Programmer
Graphics Programmer
Game Developer
Professional Diploma in Videogame Programming is designed for those who are interested in videogame programming and would like a career in videogame programming.
This course is designed with the help of actual videogame industry professionals. The course is intended to give the students a comprehensive foundation in the practical skills required to produce next generation game. Students will get the opportunity to work on a commercial videogame for the PlayStation 4, Xbox One and PC during their Videogame Project.
As a result, students will be able to build a fundamental knowledges and skills of videogame programming and create a videogame by own self as well.
Course | Professional Diploma in Videogame Programming |
Intake | April, August & December |
Duration of Study |
1) Full Time - 12 Months (Maximum 18 Months) 2) Part Time - 18 Months (Maximum 36 Months) |
Mode of Study |
1) Full Time - Monday to Friday except Public Holiday 2) Part Time - Saturday except Public Holiday |
Certificate Body | British Videogame Academy, UK |
Entry Requirements
- 18 years old and above
- Preferably SPM/UEC: English, Science & Math. pass
Learning Outlines
Semester 1 |
Objective: Students will learn by example the following topics while developing some portions of a first-person shooter game, the full game will be achieved during semester 3. |
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Semester 2 |
Objective: students will learn how to develop a replica of a hit game via the understanding of 2D space physics and programming. (Basic) |
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Semester 3 |
Objective: Student will learn how to develop a replica of a hit game via the understanding of 2D space physics and programming. (Advanced) |
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Career Prospects
Game Content Programmer
Game Tools Programmer
Game Sound and Audio Programmer
Graphics Programmer
Game Developer