Professional Diploma in IT Support 



 
Course Overview
Professional Diploma in IT Support is designed for those who are who are interested in IT field and preferred skill-based courses.
 
The purpose of this course is served to help the student in building a strong foundation in IT Support and produce more skilful and knowledgeable Talent.
 
As a result, student will be able to understand and provide on-going support of IT infrastructure in a range of organization. Besides, this course is advocated dual certification which is an America Professional Diploma Certificate and Skill Certificate issued by Malaysia Government.
 
Course Professional Diploma in IT Support
Intake April, August & December
Duration of Study
1) Full Time - 12 Months (Maximum 18 Months)
2) Part Time - 12 Months (Maximum 18 Months)
Mode of Study
1) Full Time - Monday to Friday except Public Holiday
2) Part Time - Saturday except Public Holiday
Certificate Body
1) Global University for Lifelong Learning (GULL), USA
2) Malaysia Skills Certificate (SKM) – Level 3, JPK Malaysia - Optional

Entry Requirements
  • 16 years old and above
  • No PT3/PMR or SPM result required
Course Modules
  1. Soft Skill I - Research Writing
  2. Soft Skill II - Presentation Skill
  3. PC Hardware Technology and Assembly
  4. Windows XP, 7, 8 & 10 Installation
  5. Printer Troubleshoot and Maintenance
  6. Laptop Troubleshoot and Maintenance
  7. PC Hardware Troubleshoot and Maintenance
  8. Windows XP & 7 Support and Troubleshoot
  9. Windows 7 Support and Deployment
  10. Windows 10 Support
  11. Computer Network Configuration & Troubleshoot
  12. Computer Server Installation & Configuration
  13. Extra Workshop
    • Network Cabling and Wiring
    • Basic Soldering
    • Mobile Devices Services and Repairs
    • CCTV Technology and Installation
    • Fiber Optic Technology and Basic Installation
  14. Basic Electrical Wiring
  15. Interview Training Program
  16. Action Learning Project
  17. Internship (Full Time)
Career Prospects
IT Support Engineer
IT Support Technician
IT Support Helpdesk
IT Support Specialist
Field Services Engineer


 
Prof. Diploma in IT Support (Hardware)
Prof. Diploma in IT Support (Hardware)
Soft Skill I - Research Writing
Soft Skill I - Research Writing
Soft Skill - Presentation Skill
Soft Skill - Presentation Skill
PC Hardware Technology and Assembly
PC Hardware Technology and Assembly

Professional Diploma In Software Engineering (Programming)


 
Course Overview
Professional Diploma in Software Engineering is designed for those who are interested or are just starting out in software development. The purpose of this course is to serve as an introduction to the world of Software Engineering.
 
Student who do not have programming experience but are interested in software development can benefit from this by demonstrating their software engineering skills and knowledge.
 
Thru this course, students will be able to build a foundation and fundamental knowledge and skills of Software Engineering in computer programming, system analysis and design.
 

Course Professional Diploma in Software Engineering
Intake April, August & December
Duration of Study
1) Full Time - 14 Months (Maximum 20 Months)
2) Part Time - 18 Months (Maximum 36 Months)
Mode of Study
1) Full Time - Monday to Friday except Public Holiday
2) Part Time - Saturday except Public Holiday
Certificate Body Global University for Lifelong Learning (GULL), USA
 
Entry Requirement

  • 18 years old and above
  • Preferably SPM/UEC: English, Science & Math. pass
Course Modules
  1. Soft Skill I (Research Writing)
  2. Soft Skill II (Presentation Skill)
  3. Technical IT Support I (PC Hardware Technology and Assembly)
  4. Technical IT Support II (Windows XP, 7, 8 & 10 Installation)
  5. Web Application Design I (HTML + CSS)
  6. Web Application Design II (Bootstrap CSS Framework)
  7. Programming Fundamentals I (C#)
  8. System Analysis and Design
  9. Web Application Design III (JavaScript + jQuery)
  10. Relational Database Management System RDBMS (MySQL)
  11. Object Oriented Programming I (C#)
  12. Database Application Development I (C# + MySQL)
  13. Mobile Application Development I (Android Application Development)
  14. Advanced Web Application Design I (PHP + MySQL)
  15. Interview Training Program
  16. Academic Training (Full Time) 
  17. Software Project (Part Time)
 
Career Prospects
Computer Programmer
Web Developer
Software Engineering
Mobile Application Developer
System Developer

 
 
Prof. Diploma in Software Engineering (Programming)
Prof. Diploma in Software Engineering (Programming)
Soft Skill I (Research Writing)
Soft Skill I (Research Writing)
Soft Skill (Presentation Skill)
Soft Skill (Presentation Skill)
Technical IT Support I (PC Hardware Technology and Assembly)
Technical IT Support I (PC Hardware Technology and Assembly)

Professional Diploma in Videogame Programming

Course Overview
Professional Diploma in Videogame Programming is designed for those who are interested in videogame programming and would like a career in videogame programming.
 
This course is designed with the help of actual videogame industry professionals. The course is intended to give the students a comprehensive foundation in the practical skills required to produce next generation game. Students will get the opportunity to work on a commercial videogame for the PlayStation 4, Xbox One and PC during their Videogame Project.
 
As a result, students will be able to build a fundamental knowledges and skills of videogame programming and create a videogame by own self as well.
 

Course Professional Diploma in Videogame Programming
Intake April, August & December
Duration of Study 1) Full Time - 12 Months (Maximum 18 Months)
2) Part Time - 18 Months (Maximum 36 Months)
Mode of Study 1) Full Time - Monday to Friday except Public Holiday
2) Part Time - Saturday except Public Holiday
Certificate Body British Videogame Academy, UK
 
Entry Requirements
-          18 years old and above
-          Preferably SPM/UEC: English, Science & Math. pass
 
Learning Outlines

Semester 1
Objective: Students will learn by example the following topics while developing some portions of a first-person shooter game, the full game will be achieved during semester 3.
  1. Introduction to Unity and Visual Studio
  1. Unity Basic Workflow
  1. Game objects / Persons/ Components
  1. Camera, Rendering, Lighting, Baking and Occlusion
  1. 3D Space VS 2D Space
  1. Introduction to 3D Physics
  1. Animation and Animator
  1. Introduction Scripting
  1. Loops and Logical Flow Control
  1. Data Structures, Object Oriented Design Patterns, Unity events, Triggers, Scriptable, Collision Detection, Coroutines and Data Save/ Load
  1. First Semester Project
 
Semester 2
Objective: students will learn how to develop a replica of a hit game via the understanding of 2D space physics and programming. (Basic)
  1. Sprite and Sprite Editor
  1. Atlases and Size Compression
  1. Engineering Custom 2D Physics and Types of Respective Events
  1. Unity Input, Keyboard and Mobile Touches
  1. Player Points System and Level of Experience
  1. Object Pooling and Dynamic Obstacle Generation
  1. Unity UI Creation and Multiple Screen Resolution
  1. Unity UI Non-Programmatic Events
  1. Scene Loading with Persistent Game object
  1. Random Generation of Game Component
  1. Second Semester Project
 
Semester 3
Objective: Student will learn how to develop a replica of a hit game via the understanding of 2D space physics and programming. (Advanced)
  1. Unity AI and Agents
  1. Unity Action Camera
  1. Player Inventory
  1. Player Health
  1. Enemy Health and Attack-Defend AI
  1. Unity Machine Learning
  1. Introduction to Unity FPS Multiplayer
  1. Dedicated Server
  1. Introduction to Profiling
  1. Advanced Profiling
  1. Third Semester Project
 
Career Prospects
Game Content Programmer
Game Tools Programmer
Game Sound and Audio Programmer
Graphics Programmer
Game Developer

 

Prof. Diploma in Videogame Programming
Prof. Diploma in Videogame Programming
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